

In the future, I plan to do more such drawings, but use larger objects. They're easier to sight than 2in. wide blocks.
The concept class sim is back in business after a break of a few weeks. This time around we're working on characters, and we're exploring them with archetypes and silhouettes. Why silhouettes? Well, silhouettes help the artist concentrate on the large picture and to make a character read well. You want the audience to be able to read or recognize the character through his/her/its silhouette alone. The perfect example of this would be Disney's Aladdin; everyone has a distinct shape, and you can tell in an instant from their silhouette alone if this is the Genie, Jafar, or Jasmine.
For the exercise, so far, I'm doing a guardian archetype. Because my world is Asian influenced, steam tech and magic filled, I wanted to draw on the mythology and bestiaries of Asia and China. I also wanted them to be potentially larger than life, practically embodiments of the world the characters live in. I drew upon the Four Chinese constellations with the dragon, tortoise (which is actually a tortoise AND snake), vermillion bird/phoenix, and tiger. I also thought of a large fish, a bipedal tortoise, a kilin/kirin, and a tengu. I have room for six more, so I'm going to do some more research do come up with a few more.

No comments:
Post a Comment