Showing posts with label Nanomango. Show all posts
Showing posts with label Nanomango. Show all posts

Saturday, June 5, 2010

Nanomango '10: p. 2-3

Here are the most recent pages from my summer Nanomango exercise. Doing okay, only missed one day so far. Will work on page 4 today/tonight, which will be included in the next update.


Page 3 Dialogue
Panel 2: No.
Panel 3: What did you say?
Panel 4: No. I refuse to obey. I've given every reason to approve this marriage. Political, economic, military. On top of that, I love him. None of that's good enough. So why should I obey you?
Panel 5: I'm the king, you are my daughter! That's all there is to it. I refuse this marriage. And you will obey me!
Panel 6: Maleen:So I won't be your daughter, or your subject. Disown me, exile me. But I will be with the man I love.
King: Is that so?
Panel 8: Do your worst.
Panel 9: Oh, trust me...

Monday, May 31, 2010

Nanomango '10: Character Design pt. 2

Not as far along as I'd like, but just like the hurricane season, so starts Nanomango tomorrow. Due to real life events like vacations, deadline crunches for work, and just plain procrastination, I wasn't able to get as much designed for the comic as I would have liked. That means the rough pencils for a lot of the characters are going to be more ambiguous than I'd like. I'll probably do some designs mixed in with actual work on the pencils, and some characters won't need designs for a few more days.


I was able to get designs done for two characters though. I was able to pretty much finalize Maleen's design, first. I continued from the general costume thumbs to hair thumbs. I needed two to three designs, one for the early appearances, another for her escape after seven years and as a servant at the Prince's castle, followed by her hairstyle when disguised as the Bride and her happily ever after. One thing I was glad to turn to was an older hair magazine I'd kept up with, providing me with a lot of bases for hairstyles, and used in the thumbs. After I got her hair figured out, I moved to the structure and features of her face. I split it up so I wouldn't rely on the hair to define her appearance, and could finalize her face and expressions. I wanted an exotic look to Maleen and to break from traditional appearances (aka, my default faces for females), so a long nose that gives her a handsome look. I then combined the parts to create the overall look, and you can see her in her original princess clothing and her later tower clothing.


I also hashed out some designs for the King. The goal was someone who could look imposing and still regal, and make it clear that he is her father. In other words, I kinda kept her nose and eventually managed to incorporate the stripes/slashes on the arm into her father's clothing and crown, a sort of royal symbolism. The pants will probably be tweaked when I get to the actual comics' pencils.

In the near future, will try and hash out the Prince and the Maid, moreso the Maid because she will be part of Maleen's story for about half of the story, if not more. The Bride only needs an ugly face.

Tuesday, May 18, 2010

Nanomango '10: Maleen Character Design pt. 1

It's been slow, but there has been some work towards designing the various elements for my attempt at this summer's Nanomango. At this stage, it's designing everything, which has been rather frustrating to me in the past. I'm terrible at designing characters, at pretty much every aspect of them. But you only get better by working at it, so there's that. And these images with my thumbnails of possible costume ideas.

Perhaps the most frustrating thing about character design, and design in general, is how hard it is to get the ideas to flow. These two pages of thumbnails were done sporadically over a handful of days. It doesn't feel like they took much work. One would think ideas would come easily, but they don't, even when you're keeping the details to a minimum so you can come up with more things. Still, there are the beginnings of some good ideas in these, and will use a few of them for some of Maleen's outfits either as is (with detailing, naturally) or with some modifications and mix and match of a few.

In the meantime, moving on to the physical details of her head. Have to come up with a good, expressive design.

Wednesday, May 12, 2010

Nanomango '10: Story

I'll be taking part in Nanomango, something I've attempted before and have had mixed results. In the past, I've done original stories, usually working on Overhill, but this time I'll be doing a different approach. Taking a clue from the concept art walkthrough book, The Skillful Huntsman, I decided to base it on an existing story, a fairy tale to be exact. I wanted to do a story that isn't that well known and would offer enough story to cover 30 pages. After reading a few fairy tales, I eventually settled on Grimms' "Maid Maleen".

Today, I finally sat down and worked on getting the story pacing and outlining the general pages. In a slight departure from how I normally plan for comics, the thumbnails were dropped and general plot points were indicated for the story. This happened because I have yet to come up with how everything will look.

We'll see how it goes, and over the next couple of weeks until June starts, I'll be working on said designs. Should be interesting.